# Editing a Part Program

Editing a Part Program: Introduction

Using Standard Edit Commands

Editing Patterns of Features

Finding and Replacing Text

Editing Data Fields

Jumping to Specified Line Numbers

Jumping to and from Referenced Commands

Editing Nominal and Target Values

Overriding Guessed Features

Overriding Found Nominals

Marking Commands for Execution

Creating and Executing Marked Sets

Using Breakpoints

Setting Start Points

Using Bookmarks

Changing Fonts and Colors

Editing External Objects

Using Protected Mode to Protect Part Programs from Edits