### Z Buffer Depth

Controls how much graphics memory is used for the z-buffer. The z-buffer determines which parts of a 3D model lie in front of other parts of the model. If you use insufficient bits for the z-buffer, visual artifacts may appear on the model in solid view mode. These artifacts are areas on the model that are drawn in front of other parts of the model when they should actually be hidden. These artifacts do not affect the accuracy of PC-DMIS but are simply inaccuracies in the visual display of the model.

Entry Name: ZBufferDepth

Entry Type: Whole Number specifying bits. Default value is 32. The default value is "24" when using a portable device.